Berit Audhilda

A veteran Xenoterminator barbarian.



N Medium humanoid (human)
Init +3; Senses Perception +8
AC 29, touch 23, flat-footed 23 (+7 defense, +3 Dex, +3 dodge, +2 natural, +4 shield)
hp 125 (10d12+60)
Fort +11, Ref +6, Will +3; +2 vs fear effects
Defensive Abilities improved uncanny dodge, naked courage +2, natural toughness +2
Speed 40 ft.
Melee +2 courageous greataxe +16/+11 (1d12+8/x3), mwk adamantine dagger +15/10 (1d4+4/19-20)
Special Attacks rage (26 rounds/day), rage powers (flesh wound, guarded stance +2, increased damage reduction, renewed vigor, rolling dodge +2, superstition +4)
Str 18, Dex 16, Con 18, Int 8, Wis 10, Cha 8
Base Atk +10; CMB +14; CMD 27
Feats Dodge, Extra Rage Power, Furious Focus, Power Attack, Shield Focus, Toughness
Skills Acrobatics +11, Climb +12, Knowledge (nature) +7, Intimidate +7, Perception +8, Ride +11, Survival +8, Swim +12
Languages Common
SQ fast movement
Gear +2 courageous greataxe, +2 impervious shield cloak, boots of the winterlands, mwk adamantine dagger

Rage: Berit can summon up a powerful rage as a free action, granting her the benefits listed below. Ending rage is a free action that causes her to be fatigued for twice the number of rounds that her rage lasted. Berit cannot start a new rage while fatigued or exhausted. Raging provides the following changes and bonuses:
* hp: Gains 20 hit points that disappear when the rage ends, and are not lost first like temporary hit points.
* Armor Class: 27, touch 21, flat-footed 21 (-2 rage)
* Saves: +2 morale bonus to Will saves, +4 morale bonus vs spells and spell-like or supernatural abilities
* Defensive Abilities: Gains DR 1/—.
* Melee: greataxe +18/+13 (1d12+11/x3), dagger +17/+11 (1d4+6/19-20).
* Flesh Wound: When hit with an attack, make Fort save with DC equal to damage dealt to reduce damage by half and convert it to nonlethal damage. Once per rage.
* Guarded Stance: Take a move action to gain a +2 dodge bonus to AC vs melee attacks for 6 rounds.
* Renewed Vigor: Once per day heal for 3d8+6 hit points as a standard action.
* Rolling Dodge: Take a move action to gain a +2 dodge bonus to AC vs ranged attacks for 6 rounds.

A powerful warrior from Icewind Dale’s Ten Towns on Faerun, she cam to the Rock of Bral ten years ago after joining an adventuring party that had sought treasure from the Spine of the World. Not long after she joined the Xenoterminator Company, and has since made a name for herself as one of the mercenary group’s most powerful fighters.

Berit Audhilda

The Fires of Vesta DeathmatchFM