Lady Artemis

Young paladin who serves the House of the Just.



LG Medium humanoid (human)
Init +3; Senses Perception +1
Aura courage (10 ft.)
AC 17, touch 9, flat-footed 17 (+8 armor, -1 Dex)
hp 30 (3d10+9)
Fort +7, Ref +2, Will +6
Defensive Abilities protection from evil, Immune disease, fear
Speed 20 ft.
Melee mwk greatsword +7 (2d6+4/19-20), unarmed +6 (1d3+3)
Special Attacks smite evil 1/day (+3 attack, AC, and damage)
Paladin Spell-Like Abilities (CL 3rd; concentration +6)
* At will–detect evil
Str 17, Dex 8, Con 14, Int 8, Wis 12, Cha 16
Base Atk +3; CMB +6; CMD 15
Feats Improved Initiative, Improved Unarmed Strike, Power Attack
Skills Intimidate +9, Knowledge (religion) +5; ACP -6
Languages Common
SQ aura, code of conduct, lay on hands (1d6, 4/day), mercy (shaken)
Gear Iomedae’s amulet, mwk greatsword, mwk half-plate

Iomedae’s Amulet: This magical amulet is a gift from Iomedae the Inheritor to her young chosen, and grants Lady Artemis the constant effects of a protection from evil spell.

Design Notes
* Abilities: 20-points
* Wealth: 4k

A Knight of Ozem 21-years of age, Artemis is a task-oriented and emotionally distant paladin who has come to the Rock of Bral from a faraway crystal sphere to serve the House of the Just. She was born in the nation Lastwall of her home planet into a family of musicians. At a young age she felt the calling of her goddess Iomedae which lead her to train in a war academy to become a knight. She intends to use her experience battling evil across the stars to better aid her homeland when she returns.

Artemis’s methods tend towards the extreme, and she fights evil with zero-tolerance. Her single-minded dedication has causes her to ignore personal pleasures and focus only on the job at hand. While this has resulted in naivety on her part, Artemis is selfless and only thinks of helping others around her. Her commitment is such that she considers even the lowliest of evils worthy of her attention.

Lady Artemis

The Fires of Vesta DeathmatchFM