Lady Lucineia Aelesis

Paladin-sorceress of the House of the Just.

Description:

lucineia.jpg

LADY LUCINEIA AELESIS
FEMALE HUMAN PALADIN OF MYSTRA 2/SORCERER 6/ELDRITCH KNIGHT 2
LG Medium humanoid (human)
Init +4; Senses Perception +0
DEFENSE
AC 22, touch 10, flat-footed 22 (+12 armor)
hp 63 (6d6+4d10+16; 10 HD)
Fort +10, Ref +7, Will +10
Resist acid 5, cold 5
OFFENSE
Speed 20 ft.
Melee +1 holy longsword +11/+6 (1d8+3/19-20)
Special Attacks smite evil 1/day (+4 attack and AC, +2 damage)
Bloodline Spell-Like Abilities (CL 6th; concentration +10)
* 8/day—heavenly fire (1d4+3 divine energy)
Paladin Spell-Like Abilities (CL 2nd; concentration +6)
* At will—detect evil
Sorcerer Spells Known (CL 7th; concentration +11)
* 3rd (5/day)—arcane sight, dispel magic, magic circle against evil
* 2nd (7/day)—arcane disruption (DC 16), burst of radiance (DC 16), resist energy, see invisibility
* 1st (7/day)—bless, detect charm, detect undead, magic missile, protection from evil, shield
* 0 (at will)—arcane mark, detect magic, light, mage hand, mending, prestidigitation, read magic
Bloodline Celestial
STATISTICS
Str 14, Dex 10, Con 12, Int 13, Wis 10, Cha 18
Base Atk +7; CMB +9; CMD 19
Feats Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Detect Expertise, Eschew Materials, Improved Initiative, Power Attack, Weapon Focus (longsword)
Skills Knowledge (arcana) +14, Knowledge (religion) +14, Sense Motive +13, Spellcraft +14; ACP -3
Languages Celestial, Common
SQ aura, bloodline arcana (summoned creatures gain 3/evil), code of conduct, diverse training, lay on hands (1d6, 5/day)
Gear +1 holy longsword, celestial plate armor

Design Notes
* Abilities: 15-points
* Wealth: 43k

Bio:
A recent arrival on the Rock of Bral, Lady Lucineia is a Knight of the Mystic Fire and a servant of Mystra, Mother of All Magic. She believes her purpose in life is to oppose those who would use arcane power for evil and promote its use as a tool of society. As a descendent of an angel from a long line of holy servants, Lady Lucineia has extensive both in drawing magical energy from her blood in addition to skill at arms. Her experiences on the Rock of Bral have revealed to her that the misuse of magic in wildspace is far greater than any of her paladin order would have expected. In particular, Lucineia opposes the common perception that magic is without morality, believing that it is the corrupt nature of people that taints the Weave.

Lady Lucineia Aelesis

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