Notre Sang

Creepy necromancer with a crush on Shane.

Description:

roger.jpg

NOTRE SANG
MALE DHAMPIR ARCANIST (SCHOOL SAVANT) 8
CN Medium humanoid (dhampir)
Init +2; Senses darkvision 60 ft.; low-light vision; Perception +2
DEFENSE
AC 18, touch 14, flat-footed 16 (+4 defense, +2 Dex, +2 deflection)
hp 38 (8d6+8)
Fort +1, Ref +4, Will +5; +2 vs. disease and mind-affecting effects
Defensive Abilities negative energy affinity, resist level drain
OFFENSE
Speed 30 ft.
melee rod of shadows +6 (1d6+2)
Special Attacks arcane reservoir (10), channel negative energy (DC 17, 7/day)
Arcane School Spell-Like Abilities (CL 8th; concentration +12)
* 7/day—grave touch (4 rounds)
Arcanist Spells Prepared (CL 8th; concentration +12)
* 4th (3/day)—animate dead, boneshatter (DC 18)
* 3rd (5/day—blood biography, gentle repose, halt undead (DC 17)
* 2nd (5/day)—blur, command undead (DC 16), false life, life pact
* 1st (5/day)—decompose corpse (DC 15), detect undead, repair undead, restore corpse, sculpt corpse (DC 15), unseen servant
* 0 (at will)—arcane mark, detect magic, detect poison, disrupt undead, ghost sounds, prestidigitation, mage hand, mending, read magic
School Focus Necromancy
Prohibited Schools Enchantment, Evocation
STATISTICS
Str 10, Dex 14, Con 8, Int 18, Wis 8, Cha 16
Base Atk +4; CMB +4; CMD 18
Feats Craft Wondrous Item, Command Undead, Improved Familiar, Spell Mastery, Toughness
Skills Appraise +11, Craft (alchemy) +11, Bluff +6, Heal +2, Knowledge (arcana) +15, Knowledge (local) +11, Knowledge (religion) +15, Perception +2, Perform (comedy) +7, Profession (cook) +4, Profession (mortician) +6, Spellcraft +15
Languages Common, Draconic, Elven, Halfling, Undercommon
SQ arcanist exploits (familiar [zombie raven]), consume spells, lifesight (10 ft., 7 rounds/day)
Gear robe of bones, rod of shadows, ring of protection +2, spellbook, wand of gloomblind bolds (40 charges)

Improved Familiar: Notre Sang’s familiar is a zombie raven named Wiggles.

Robe of Bones: This black robe is adorned with embroidery of undead figures that are only visible to the wearer. As a full-round action, Notre Sang can release the stitched figures, which immediately grow to full size complete with weapons and armor. These undead fight as a skeletal horde.

Rod of Shadows: This ebon rod absorbs light around it. In battle, it can be used as a +2 light mace and grants Notre Sang the See in Darkness ability. Three times per day, Notre Sang can also use the deeper darkness spell (CL 8) by touching the target object.

Spell Mastery: In addition to read magic, Notre Sang can prepare animate dead, command undead, gentle repose, and restore corpse without his spellbook.

Design Notes
* Abilities: 15-points
* Wealth: 85.9k

Bio:
A dhampir necromancer who lives on the outskirts of Bral, his real name is Roger. He lives with his dead sister Minerva and his many pets. His light-hearted attitude and open kindness are unbecoming of someone so closely tied with the study of death and black magic. He is also an excellent cook and embalmer.

Notre Sang

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