Wedge

Musketeer sworn to defend Aric and Ophelia.

Description:

wedge.jpg

WEDGE
MALE MIDDLE-AGED HUMAN SWASHBUCKLER (MUSKETEER) 5
N Medium humanoid (human)
Init +5; Senses Perception +9
DEFENSE
AC 18, touch 14, flat-footed 14 (+4 defense, +3 Dex, +1 dodge)
hp 42 (5d10+10)
Fort +2, Ref +7, Will +2
Defensive Abilities charmed life +2 (3/day), nimble +1
OFFENSE
Speed 30 ft.
Melee +1 rapier +11 (1d6+5/16-20)
Ranged revolver +8 (1d8+3/x4)
Special Attacks panache (2), precise strike +5, swashbuckler weapon training +1
STATISTICS
Str 11, Dex 17, Con 12, Int 11, Wis 12, Cha 14
Base Atk +5; CMB +5; CMD 19
Feats Combat Reflexes, Bodyguard, Fencing Grace, Gunsmithing, In Harm’s Way, Rapid Reload, Weapon Focus (rapier)
Skills Acrobatics +11, Bluff +10, Knowledge (nobility) +8, Perception +9, Sense Motive +9
Languages Common
SQ deeds (derring-do, kip-up, opportune parry and riposte, menacing swordplay, precise strike, quick clear, swashbuckler initiative), musketeer instruction
Gear +1 rapier, revolver

Design Notes
* Abilities: 15-points
* Wealth: 6k
* Levels: +4 from Ophelia

Bio:
A knight in service of House Cozar who served Prince Calar before Aric, Wedge is a sarcastic, cunning, and rather nonchalant knight. While Wedge’s father was a knight as well, Wedge grew up on the streets due to having an undesirable mother. Though homeless and starving during his teenaged years, he was naturally talented with blades. At one point Wedge was convicted of a crime that would have given him a life sentence, turning to piracy to survive, but House Cozar offered to exchange his sentence for lifelong service to the crown: an offer that Wedge accepted. He and Biggs have worked together for decades and are close friends, despite their constant arguing.

Wedge

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