People of Vesta

Main Page

Of Vesta’s three continents, only the smaller two, Engal and Agurst, were largely populated. Engal was a mountainous continent surrounded by various island chains. Centuries of agricultural work covered many of the once rocky mountainsides with abundant farmland on terraces, and the continent retained a large fishing community for food supply. The continent was dominated by the kingdom of Duntren, a monarchy descendent from a great warrior who one fought in Sol Victoria’s name. The kingdom was further divided into various dukedoms and landowners. Though the title might suggest otherwise, a duke was an elected official chosen by the people and approved by the king. A duke’s responsibilities were to provide for his citizens and uphold laws, and while the position was for life it could be revoked for negligence or abuse. Most dukes were elected from noble families, which themselves are those either with distant relation to the royal family or a long history of service as dukes over generations. While uncommon, it was not impossible for an ordinary citizen to become a duke, which itself may be the foundation for a new family of nobles. While Sol Victoria’s teachings had a large impact upon Duntren, many followers of Del Agnito existed in the form of travelers or scholars from noble families.

The continent Agurst was long and narrow, the upper region connecting to the northern pole. The people here had a complex trade society based around the market. Government existed in the form of trade agreements, regulations, and a system of judges and police who enforced these policies. Argurst, instead of being dominated by a large nation like Duntren, was instead covered with various city-states and independent towns, many of which were centered upon a business or trade group. While the underlying rules and system that protected honesty and fairness was of Sol Victoria’s design, Del Agnito’s influence was widespread. People were innovative and creative, and often successful companies and businesses were pioneered by free-thinkers and those who challenged existing designs. While there was no true capital, the largest city on Agurst was called Eternia, a technologically advanced port city which traded food from its surrounding fields to other cities and towns all across the continent.

The largest continent was called Yulien, and was once the heart of Vesta. A massive continent extremely rich in both mineral and natural resources, it became a center of mining and exploitation for those who sought to use Vesta for all that it was worth. The land became plagued with privateers and followers of evil gods, and it became the site for many bloody wars. When the Divine Trinity arrived, it was to poor worker families that had been born and raised on Vesta that they looked to for followers. After tyrants, slave-keepers, and conquerors had been driven from Vesta, the people gradually migrated to Engal and Agurst. The few who remained on Yulien were those dedicated to Vis Feritas and the restoration of nature after countless wars left much of the vast continent as a barren wasteland. In the thousand years since the great wars, much of Yulien had been reclaimed. The land is notable for being the home of druids and elves, who work selflessly to undo damage from long ago.


Humans: The most populous race of Vesta, most of the citizens of Engal and Agurst are human. While it is believed that greed of humanity is what first brought people to colonize Vesta, it is the same descendents of those people who accepted the Divine Trinity and rebelled against evil.

Half-Elves: While half-elves are a rarity in Engal, there were many small half-elf communities in Agurst. However, it was rare for them to be the offspring of a human and elf, and they were commonly descendents of half-elf families that date the union of their human and elf ancestors back to the times of the great wars. Half-elves were more common in Yulien, often the offspring of human druids and elves of the land.

Elves: Elves are a rarity in Vesta, and live nearly exclusively in Yulien. While most elf communities are dedicated to the restoration of nature and the service of Vis Feritas, some young elves make travels to Engal or Agurst, where they may spend a mortal lifetime learning the ways of humans before returning to their home.

Dwarfs: Vesta’s history records the existence of dwarfs, who were brought to Vesta to tirelessly work in mines as slaves. Many dwarfs accepted the Divine Trinity and joined the rebellion during the great wars, but due to their organization and access to raw materials that could be used to make weapons, they were targeted early on and wiped out. Only a handful of dwarf families existed in Vesta’s modern era, residing in Duntren where they were given special protection by the royal family.

Gnomes: A great deal of the ancient technology found in ruins on Yulien is believed to have been gnomish in origin. It was known that there were once gnomes on Vesta, though some time during the great war they appear to have vanished. Gnomes never had a strong presence in the world, and they were only spoken of as legends.

Halflings: While there may have been halflings to come to Vesta in ancient times, they were not recorded in the world’s history and none were known to exist in the modern era.

Half-Orcs: Orcs were remembered in Vesta as the warriors of evil gods, a barbaric race which saw the world not as a land to profit from but as an opportunity to indulge in their bloodlust. The original half-orcs were believed to be the offspring of these beasts and evil humans. Though many allied with the evil gods, some joined the Divine Trinity to make a home for themselves without the influences of their parents. Half-orcs were rare in Vesta, though there were thought to be some communities living in Yulien.


Barbarian: Few, if any, found themselves in the situation where the ways of a barbarian would be necessary. When the demons invaded, most resistance was organized. Still, as resistance gradually fell there were many who gave into savagery and rage, though by that point it was of little use.

Bard: Many followers of Del Agnito turned to the life of a bard, and a number of them traveled across Agurst. During the war these bards used their music and gifts of magic to strengthen the morale of communities, though eventually the screams of innocents and battle cries of demons drown out their songs.

Cleric: Sol Victoria maintained many clerics in her service, spread across Engal and Agurst. While Del Agnito did not tend to foster the priesthoods that clerics are usually a part of, those scholars who pursued knowledge of magic tended to pursue this path. Many elves in Yulien were clerics in the service of Vis Feritas. During the war clerics wielded the power of the Divine Trinity against the forces of the Abyss, though even the strength of the gods eventually ran dry.

Druid: Many humans who turned to the service of Vis Feritas served as druids, traveling to Yulien where they battled ancient, sleeping evils and purified polluted or tainted land. When the war came these druids gathered together to resist the demonic invasion, but nature rotted under the footsteps of the Abyss’s foot soldiers until no strength remained in it, and the druids died just as their land did.

Fighter: While the police in Engal or Agurst rarely required the specialization involved in a fighter’s training, the demonic invasion saw many military schools spring up train Vesta’s people to fight against the minions of the abyss. Fighters were commonly officers in the armies of the resistance, but blade and bow proved useless against hellfire.

Monk: Sol Victoria’s influence in the continent of Yulien was most prevalent in ancient monasteries and temples of monks that guarded evils long sealed away. While these organizations were small, they were well trained in martial and spiritual focus. When the demons came to their doorsteps they defended the ancient seals and imprisoned monsters, but all eventually failed.

Paladin: Knight Orders of Paladins were common in Engal, even in times of peace, as they sought to serve Sol Victoria and preserve the world should evil come in the future. In Agurst, paladins were more often wandering heroes than knights. When the demons came to Vesta the paladins put their training to use to defend the world from evil. Unfortunately, the evil arrayed against them was far mightier than anyone had ever thought possible. Most perished, though some turned against their oaths and betrayed their brothers and sisters to the monsters from beyond.

Ranger: Though Vesta was largely devoid of evil entities and organizations, wild animals still plagued many small villages in Engal and Agurst. Those who sought to be a ranger often took a journey to Yulien for several years where they assisted and learned from local druids. Upon their return, a ranger would take up service in a community to defend it from animal attacks, though often their presence was merely one of reassurance. When the war came many rangers took up arms and joined the resistance. The demons proved much greater opponents than mere bears or wolves.

Rogue: The charitable and religious work of Vesta made a life of thievery rare in Vesta, and the active role of the gods in keeping politics and nations honest and honorable left little room for spies. This, of course, was during the times of piece. The resistance attempted to train assassins when the war started, and had even created the bare bones of an information network. Though promising at first, as the conflict escalated these messengers would often return with strategic information, only to find the city they wanted to defend was reduced to rubble and ash.

Sorcerer: Innate magical power was rare in Vesta, and where it did exist it was rarely developed. Those who did find themselves to have magical capabilities would more often pursue the life of a bard or cleric. This changed during the demonic invasion, where these long neglected powers were harnessed to combat similar powers employed by the enemy. More often then not, the demons used terrifying powers and horrors of war to break the minds of these sorcerers, and turn them to the service of evil.

Wizards: Though wizards existed in ancient times of Vesta, Del Agnito hid away the knowledge of arcane magic to be studied openly and advocated the time better spent learning the ways of music or service to the Divine Trinity. Thus, most magic-users in Vesta used divine magic, with the exception being the bit of arcane knowledge still possessed by bards. This entirely changed when the demons arrived. Del Agnito revealed techniques and spells long thought lost, and attempted to teach his followers the magic they would need to drive back the demons. While successful in some areas, it was too little far too late.

People of Vesta

The Fires of Vesta DeathmatchFM