Mithica

Companions

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Mithica
Medium fiend, chaotic evil
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Armor Class 17 (natural armor)
Hit Points 72 (8/level)
Speed 30 ft., fly 60 ft.
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STR DEX CON INT WIS CHA
18 (+4) 18 (+4) 16 (+3) 14 (+2) 12 (+1) 16 (+3)
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Saving Throws Strength +8, Constitution +7, Intelligence +6, Charisma +7
Skills Intimidation +7, Deception +7, Perception +5, Stealth +8
Damage Resistances cold, fire, lightning, poison; bludgeon, piercing, and slashing from nonmagical weapons
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 15
Languages Abyssal, Common, Draconic, Infernal
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Magic Resistance. Mithica has advantage on saving throws against spells and other magical effects.

Reckless: At the start of her turn, Mithica can gain advantage on all melee attack rolls she makes during her turn, but attack rolls against her have advantage until the start of her next turn.

Actions

Multiattack. If Mithica uses the Attack action to attack with her claws, she may use her bonus action to make an additional attack.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d6+4 slashing damage.

Fire Breath (Recharge 5-6). As an action, Mithica may exhale fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 7d6 fire damage on a failed save, or half as much damage on a successful one.

Mythic Resilience (Recharges after a Short or Long Rest). When Mithica takes damage that would reduce her to 0 hit points, she instead recovers to half her maximum hit points. Mithica’s hit point maximum is reduced to this amount until Mythic Resilience recharges.

Mithica

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