Nellyss

Monsters


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Nellyss
Large fiend, chaotic evil
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Armor Class 17 (natural armor)
Hit Points 157 (15d10 + 75)
Speed 40 ft.
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STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 21 (+5) 19 (+4) 17 (+3) 16 (+3)
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Saving Throws Str +9, Con +9, Wis +7, Cha +7
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses truesight 120 ft., passive Perception 13
Languages Abyssal, Common, telepathy 120 ft.
Challenge 9 (5,000 XP)
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Innate Spellcasting. Nellyss’s spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no material components.

At will: darkness, detect magic, dispel magic
1/day each: confusion, fly, power word stun

Magic Resistance. Nellyss has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Nellyss makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 15). Nellyss has two pincer attacks, each of which can grapple only one target.

Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Nellyss

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